/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_ANIMATIONSTATEDATA_H_ #define SPINE_ANIMATIONSTATEDATA_H_ #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct spAnimationStateData { spSkeletonData* const skeletonData; float defaultMix; const void* const entries; #ifdef __cplusplus spAnimationStateData() : skeletonData(0), defaultMix(0), entries(0) { } #endif } spAnimationStateData; SP_API spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData); SP_API void spAnimationStateData_dispose (spAnimationStateData* self); SP_API void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration); SP_API void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration); /* Returns 0 if there is no mixing between the animations. */ SP_API float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to); #ifdef SPINE_SHORT_NAMES typedef spAnimationStateData AnimationStateData; #define AnimationStateData_create(...) spAnimationStateData_create(__VA_ARGS__) #define AnimationStateData_dispose(...) spAnimationStateData_dispose(__VA_ARGS__) #define AnimationStateData_setMixByName(...) spAnimationStateData_setMixByName(__VA_ARGS__) #define AnimationStateData_setMix(...) spAnimationStateData_setMix(__VA_ARGS__) #define AnimationStateData_getMix(...) spAnimationStateData_getMix(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_ANIMATIONSTATEDATA_H_ */