/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_COLOR_H_ #define SPINE_COLOR_H_ #include #ifdef __cplusplus extern "C" { #endif typedef struct spColor { float r, g, b, a; #ifdef __cplusplus spColor() : r(0), g(0), b(0), a(0) { } bool operator==(const spColor& rhs) { return r == rhs.r && g == rhs.g && b == rhs.b && a == rhs.a; } #endif } spColor; /* @param attachmentName May be 0 for no setup pose attachment. */ SP_API spColor* spColor_create(); SP_API void spColor_dispose(spColor* self); SP_API void spColor_setFromFloats(spColor* color, float r, float g, float b, float a); SP_API void spColor_setFromColor(spColor* color, spColor* otherColor); SP_API void spColor_addFloats(spColor* color, float r, float g, float b, float a); SP_API void spColor_addColor(spColor* color, spColor* otherColor); SP_API void spColor_clamp(spColor* color); #ifdef SPINE_SHORT_NAMES typedef spColor color; #define Color_create() spColor_create() #define Color_dispose(...) spColor_dispose(__VA_ARGS__) #define Color_setFromFloats(...) spColor_setFromFloats(__VA_ARGS__) #define Color_setFromColor(...) spColor_setFromColor(__VA_ARGS__) #define Color_addColor(...) spColor_addColor(__VA_ARGS__) #define Color_addFloats(...) spColor_addFloats(__VA_ARGS__) #define Color_clamp(...) spColor_clamp(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_COLOR_H_ */