/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_IKCONSTRAINT_H_ #define SPINE_IKCONSTRAINT_H_ #include #include #include #ifdef __cplusplus extern "C" { #endif struct spSkeleton; typedef struct spIkConstraint { spIkConstraintData* const data; int bonesCount; spBone** bones; spBone* target; int bendDirection; int /*boolean*/ compress; int /*boolean*/ stretch; float mix; float softness; int /*boolean*/ active; #ifdef __cplusplus spIkConstraint() : data(0), bonesCount(0), bones(0), target(0), bendDirection(0), stretch(0), mix(0), softness(0), active(0) { } #endif } spIkConstraint; SP_API spIkConstraint* spIkConstraint_create (spIkConstraintData* data, const struct spSkeleton* skeleton); SP_API void spIkConstraint_dispose (spIkConstraint* self); SP_API void spIkConstraint_apply (spIkConstraint* self); SP_API void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, int /*boolean*/ compress, int /*boolean*/ stretch, int /*boolean*/ uniform, float alpha); SP_API void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float targetY, int bendDirection, int /*boolean*/ stretch, float softness, float alpha); #ifdef SPINE_SHORT_NAMES typedef spIkConstraint IkConstraint; #define IkConstraint_create(...) spIkConstraint_create(__VA_ARGS__) #define IkConstraint_dispose(...) spIkConstraint_dispose(__VA_ARGS__) #define IkConstraint_apply(...) spIkConstraint_apply(__VA_ARGS__) #define IkConstraint_apply1(...) spIkConstraint_apply1(__VA_ARGS__) #define IkConstraint_apply2(...) spIkConstraint_apply2(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_IKCONSTRAINT_H_ */