/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_PATHCONSTRAINT_H_ #define SPINE_PATHCONSTRAINT_H_ #include #include #include #include #include "PathAttachment.h" #ifdef __cplusplus extern "C" { #endif struct spSkeleton; typedef struct spPathConstraint { spPathConstraintData* const data; int bonesCount; spBone** const bones; spSlot* target; float position, spacing, rotateMix, translateMix; int spacesCount; float* spaces; int positionsCount; float* positions; int worldCount; float* world; int curvesCount; float* curves; int lengthsCount; float* lengths; float segments[10]; int /*boolean*/ active; #ifdef __cplusplus spPathConstraint() : data(0), bonesCount(0), bones(0), target(0), position(0), spacing(0), rotateMix(0), translateMix(0), spacesCount(0), spaces(0), positionsCount(0), positions(0), worldCount(0), world(0), curvesCount(0), curves(0), lengthsCount(0), lengths(0), active(0) { } #endif } spPathConstraint; #define SP_PATHCONSTRAINT_ SP_API spPathConstraint* spPathConstraint_create (spPathConstraintData* data, const struct spSkeleton* skeleton); SP_API void spPathConstraint_dispose (spPathConstraint* self); SP_API void spPathConstraint_apply (spPathConstraint* self); SP_API float* spPathConstraint_computeWorldPositions(spPathConstraint* self, spPathAttachment* path, int spacesCount, int/*bool*/ tangents, int/*bool*/percentPosition, int/**/percentSpacing); #ifdef SPINE_SHORT_NAMES typedef spPathConstraint PathConstraint; #define PathConstraint_create(...) spPathConstraint_create(__VA_ARGS__) #define PathConstraint_dispose(...) spPathConstraint_dispose(__VA_ARGS__) #define PathConstraint_apply(...) spPathConstraint_apply(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_PATHCONSTRAINT_H_ */