/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_POINTATTACHMENT_H_ #define SPINE_POINTATTACHMENT_H_ #include #include #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct spPointAttachment { spAttachment super; float x, y, rotation; spColor color; } spPointAttachment; SP_API spPointAttachment* spPointAttachment_create (const char* name); SP_API void spPointAttachment_computeWorldPosition (spPointAttachment* self, spBone* bone, float* x, float* y); SP_API float spPointAttachment_computeWorldRotation (spPointAttachment* self, spBone* bone); #ifdef SPINE_SHORT_NAMES typedef spPointAttachment PointAttachment; #define PointAttachment_create(...) spPointAttachment_create(__VA_ARGS__) #define PointAttachment_computeWorldPosition(...) spPointAttachment_computeWorldPosition(__VA_ARGS__) #define PointAttachment_computeWorldRotation(...) spPointAttachment_computeWorldRotation(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_POINTATTACHMENT_H_ */