/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SKELETONBOUNDS_H_ #define SPINE_SKELETONBOUNDS_H_ #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct spPolygon { float* const vertices; int count; int capacity; } spPolygon; SP_API spPolygon* spPolygon_create (int capacity); SP_API void spPolygon_dispose (spPolygon* self); SP_API int/*bool*/spPolygon_containsPoint (spPolygon* polygon, float x, float y); SP_API int/*bool*/spPolygon_intersectsSegment (spPolygon* polygon, float x1, float y1, float x2, float y2); #ifdef SPINE_SHORT_NAMES typedef spPolygon Polygon; #define Polygon_create(...) spPolygon_create(__VA_ARGS__) #define Polygon_dispose(...) spPolygon_dispose(__VA_ARGS__) #define Polygon_containsPoint(...) spPolygon_containsPoint(__VA_ARGS__) #define Polygon_intersectsSegment(...) spPolygon_intersectsSegment(__VA_ARGS__) #endif /**/ typedef struct spSkeletonBounds { int count; spBoundingBoxAttachment** boundingBoxes; spPolygon** polygons; float minX, minY, maxX, maxY; } spSkeletonBounds; SP_API spSkeletonBounds* spSkeletonBounds_create (); SP_API void spSkeletonBounds_dispose (spSkeletonBounds* self); SP_API void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb); /** Returns true if the axis aligned bounding box contains the point. */ SP_API int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y); /** Returns true if the axis aligned bounding box intersects the line segment. */ SP_API int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2); /** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */ SP_API int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds); /** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more * efficient to only call this method if spSkeletonBounds_aabbContainsPoint returns true. */ SP_API spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y); /** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually * more efficient to only call this method if spSkeletonBounds_aabbIntersectsSegment returns true. */ SP_API spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2); /** Returns the polygon for the specified bounding box, or null. */ SP_API spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox); #ifdef SPINE_SHORT_NAMES typedef spSkeletonBounds SkeletonBounds; #define SkeletonBounds_create(...) spSkeletonBounds_create(__VA_ARGS__) #define SkeletonBounds_dispose(...) spSkeletonBounds_dispose(__VA_ARGS__) #define SkeletonBounds_update(...) spSkeletonBounds_update(__VA_ARGS__) #define SkeletonBounds_aabbContainsPoint(...) spSkeletonBounds_aabbContainsPoint(__VA_ARGS__) #define SkeletonBounds_aabbIntersectsSegment(...) spSkeletonBounds_aabbIntersectsSegment(__VA_ARGS__) #define SkeletonBounds_aabbIntersectsSkeleton(...) spSkeletonBounds_aabbIntersectsSkeleton(__VA_ARGS__) #define SkeletonBounds_containsPoint(...) spSkeletonBounds_containsPoint(__VA_ARGS__) #define SkeletonBounds_intersectsSegment(...) spSkeletonBounds_intersectsSegment(__VA_ARGS__) #define SkeletonBounds_getPolygon(...) spSkeletonBounds_getPolygon(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_SKELETONBOUNDS_H_ */