/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SKELETONCLIPPING_H #define SPINE_SKELETONCLIPPING_H #include <spine/dll.h> #include <spine/Array.h> #include <spine/ClippingAttachment.h> #include <spine/Slot.h> #include <spine/Triangulator.h> #ifdef __cplusplus extern "C" { #endif typedef struct spSkeletonClipping { spTriangulator* triangulator; spFloatArray* clippingPolygon; spFloatArray* clipOutput; spFloatArray* clippedVertices; spFloatArray* clippedUVs; spUnsignedShortArray* clippedTriangles; spFloatArray* scratch; spClippingAttachment* clipAttachment; spArrayFloatArray* clippingPolygons; } spSkeletonClipping; SP_API spSkeletonClipping* spSkeletonClipping_create(); SP_API int spSkeletonClipping_clipStart(spSkeletonClipping* self, spSlot* slot, spClippingAttachment* clip); SP_API void spSkeletonClipping_clipEnd(spSkeletonClipping* self, spSlot* slot); SP_API void spSkeletonClipping_clipEnd2(spSkeletonClipping* self); SP_API int /*boolean*/ spSkeletonClipping_isClipping(spSkeletonClipping* self); SP_API void spSkeletonClipping_clipTriangles(spSkeletonClipping* self, float* vertices, int verticesLength, unsigned short* triangles, int trianglesLength, float* uvs, int stride); SP_API void spSkeletonClipping_dispose(spSkeletonClipping* self); #ifdef __cplusplus } #endif #endif /* SPINE_SKELETONCLIPPING_H */