/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifndef SPINE_SKELETONCLIPPING_H
#define SPINE_SKELETONCLIPPING_H

#include <spine/dll.h>
#include <spine/Array.h>
#include <spine/ClippingAttachment.h>
#include <spine/Slot.h>
#include <spine/Triangulator.h>

#ifdef __cplusplus
extern "C" {
#endif

typedef struct spSkeletonClipping {
	spTriangulator* triangulator;
	spFloatArray* clippingPolygon;
	spFloatArray* clipOutput;
	spFloatArray* clippedVertices;
	spFloatArray* clippedUVs;
	spUnsignedShortArray* clippedTriangles;
	spFloatArray* scratch;
	spClippingAttachment* clipAttachment;
	spArrayFloatArray* clippingPolygons;
} spSkeletonClipping;

SP_API spSkeletonClipping* spSkeletonClipping_create();
SP_API int spSkeletonClipping_clipStart(spSkeletonClipping* self, spSlot* slot, spClippingAttachment* clip);
SP_API void spSkeletonClipping_clipEnd(spSkeletonClipping* self, spSlot* slot);
SP_API void spSkeletonClipping_clipEnd2(spSkeletonClipping* self);
SP_API int /*boolean*/ spSkeletonClipping_isClipping(spSkeletonClipping* self);
SP_API void spSkeletonClipping_clipTriangles(spSkeletonClipping* self, float* vertices, int verticesLength, unsigned short* triangles, int trianglesLength, float* uvs, int stride);
SP_API void spSkeletonClipping_dispose(spSkeletonClipping* self);

#ifdef __cplusplus
}
#endif

#endif /* SPINE_SKELETONCLIPPING_H */