/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SKELETONDATA_H_ #define SPINE_SKELETONDATA_H_ #include #include #include #include #include #include #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct spSkeletonData { const char* version; const char* hash; float x, y, width, height; int stringsCount; char** strings; int bonesCount; spBoneData** bones; int slotsCount; spSlotData** slots; int skinsCount; spSkin** skins; spSkin* defaultSkin; int eventsCount; spEventData** events; int animationsCount; spAnimation** animations; int ikConstraintsCount; spIkConstraintData** ikConstraints; int transformConstraintsCount; spTransformConstraintData** transformConstraints; int pathConstraintsCount; spPathConstraintData** pathConstraints; } spSkeletonData; SP_API spSkeletonData* spSkeletonData_create (); SP_API void spSkeletonData_dispose (spSkeletonData* self); SP_API spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName); SP_API int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName); SP_API spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName); SP_API int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName); SP_API spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName); SP_API spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName); SP_API spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName); SP_API spIkConstraintData* spSkeletonData_findIkConstraint (const spSkeletonData* self, const char* constraintName); SP_API spTransformConstraintData* spSkeletonData_findTransformConstraint (const spSkeletonData* self, const char* constraintName); SP_API spPathConstraintData* spSkeletonData_findPathConstraint (const spSkeletonData* self, const char* constraintName); #ifdef SPINE_SHORT_NAMES typedef spSkeletonData SkeletonData; #define SkeletonData_create(...) spSkeletonData_create(__VA_ARGS__) #define SkeletonData_dispose(...) spSkeletonData_dispose(__VA_ARGS__) #define SkeletonData_findBone(...) spSkeletonData_findBone(__VA_ARGS__) #define SkeletonData_findBoneIndex(...) spSkeletonData_findBoneIndex(__VA_ARGS__) #define SkeletonData_findSlot(...) spSkeletonData_findSlot(__VA_ARGS__) #define SkeletonData_findSlotIndex(...) spSkeletonData_findSlotIndex(__VA_ARGS__) #define SkeletonData_findSkin(...) spSkeletonData_findSkin(__VA_ARGS__) #define SkeletonData_findEvent(...) spSkeletonData_findEvent(__VA_ARGS__) #define SkeletonData_findAnimation(...) spSkeletonData_findAnimation(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_SKELETONDATA_H_ */