/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SLOT_H_ #define SPINE_SLOT_H_ #include #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct spSlot { spSlotData* const data; spBone* const bone; spColor color; spColor* darkColor; spAttachment* const attachment; int deformCapacity; int deformCount; float* deform; #ifdef __cplusplus spSlot() : data(0), bone(0), color(), darkColor(0), attachment(0), deformCapacity(0), deformCount(0), deform(0) { } #endif } spSlot; SP_API spSlot* spSlot_create (spSlotData* data, spBone* bone); SP_API void spSlot_dispose (spSlot* self); /* @param attachment May be 0 to clear the attachment for the slot. */ SP_API void spSlot_setAttachment (spSlot* self, spAttachment* attachment); SP_API void spSlot_setAttachmentTime (spSlot* self, float time); SP_API float spSlot_getAttachmentTime (const spSlot* self); SP_API void spSlot_setToSetupPose (spSlot* self); #ifdef SPINE_SHORT_NAMES typedef spSlot Slot; #define Slot_create(...) spSlot_create(__VA_ARGS__) #define Slot_dispose(...) spSlot_dispose(__VA_ARGS__) #define Slot_setAttachment(...) spSlot_setAttachment(__VA_ARGS__) #define Slot_setAttachmentTime(...) spSlot_setAttachmentTime(__VA_ARGS__) #define Slot_getAttachmentTime(...) spSlot_getAttachmentTime(__VA_ARGS__) #define Slot_setToSetupPose(...) spSlot_setToSetupPose(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_SLOT_H_ */