/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_TRIANGULATOR_H #define SPINE_TRIANGULATOR_H #include #include #ifdef __cplusplus extern "C" { #endif typedef struct spTriangulator { spArrayFloatArray* convexPolygons; spArrayShortArray* convexPolygonsIndices; spShortArray* indicesArray; spIntArray* isConcaveArray; spShortArray* triangles; spArrayFloatArray* polygonPool; spArrayShortArray* polygonIndicesPool; } spTriangulator; SP_API spTriangulator* spTriangulator_create(); SP_API spShortArray* spTriangulator_triangulate(spTriangulator* self, spFloatArray* verticesArray); SP_API spArrayFloatArray* spTriangulator_decompose(spTriangulator* self, spFloatArray* verticesArray, spShortArray* triangles); SP_API void spTriangulator_dispose(spTriangulator* self); #ifdef __cplusplus } #endif #endif /* SPINE_TRIANGULATOR_H_ */