/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_VERTEXEFFECT_H_ #define SPINE_VERTEXEFFECT_H_ #include #include #include #ifdef __cplusplus extern "C" { #endif struct spVertexEffect; typedef void (*spVertexEffectBegin)(struct spVertexEffect *self, spSkeleton *skeleton); typedef void (*spVertexEffectTransform)(struct spVertexEffect *self, float *x, float *y, float *u, float *v, spColor *light, spColor *dark); typedef void (*spVertexEffectEnd)(struct spVertexEffect *self); typedef struct spVertexEffect { spVertexEffectBegin begin; spVertexEffectTransform transform; spVertexEffectEnd end; } spVertexEffect; typedef struct spJitterVertexEffect { spVertexEffect super; float jitterX; float jitterY; } spJitterVertexEffect; typedef struct spSwirlVertexEffect { spVertexEffect super; float centerX; float centerY; float radius; float angle; float worldX; float worldY; } spSwirlVertexEffect; SP_API spJitterVertexEffect *spJitterVertexEffect_create(float jitterX, float jitterY); SP_API void spJitterVertexEffect_dispose(spJitterVertexEffect *effect); SP_API spSwirlVertexEffect *spSwirlVertexEffect_create(float radius); SP_API void spSwirlVertexEffect_dispose(spSwirlVertexEffect *effect); #ifdef __cplusplus } #endif #endif /* SPINE_VERTEX_EFFECT_H_ */