#include #include using namespace metal; struct foo { int a[128]; uint b; float2 c; }; struct bar { int d; }; kernel void main0(device foo& buf [[buffer(0)]], constant bar& cb [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) { bool _71 = cb.d != 0; device foo* _72 = _71 ? &buf : nullptr; device foo* _67 = _72; device foo* _65 = _72; thread uint3* _79 = _71 ? &gl_GlobalInvocationID : &gl_LocalInvocationID; thread uint3* _74 = _79; device int* _49; device int* _52; _49 = &_72->a[0u]; _52 = &buf.a[0u]; int _54; int _55; for (;;) { _54 = *_49; _55 = *_52; if (_54 != _55) { int _63 = (_54 + _55) + int((*_79).x); *_49 = _63; *_52 = _63; _49 = &_49[1u]; _52 = &_52[1u]; continue; } else { break; } } }