#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(texture2d_array tex [[texture(0)]], sampler texSmplr [[sampler(0)]], float4 gl_FragCoord [[position]], uint gl_SampleID [[sample_id]]) { main0_out out = {}; gl_FragCoord.xy += get_sample_position(gl_SampleID) - 0.5; float3 _28 = float3(gl_FragCoord.xy, float(gl_SampleID)); out.FragColor = tex.sample(texSmplr, _28.xy, uint(rint(_28.z))); return out; }