#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct Meep { float a; float b; }; struct Block { spvUnsafeArray a; float b; float2x2 m; Meep meep; spvUnsafeArray meeps; }; struct Block_1 { spvUnsafeArray a; float b; float2x2 m; }; struct main0_out { spvUnsafeArray a; float b; float2x2 m; Meep meep; spvUnsafeArray meeps; spvUnsafeArray B_a; float B_b; float2x2 B_m; Meep B_meep; spvUnsafeArray B_meeps; float4 gl_Position; }; struct main0_in { float in_a_0 [[attribute(0)]]; float in_a_1 [[attribute(1)]]; float in_b [[attribute(2)]]; float2 in_m_0 [[attribute(3)]]; float2 in_m_1 [[attribute(4)]]; float in_meep_a [[attribute(5)]]; float in_meep_b [[attribute(6)]]; float in_B_a_0 [[attribute(11)]]; float in_B_a_1 [[attribute(12)]]; float in_B_b [[attribute(13)]]; float2 in_B_m_0 [[attribute(14)]]; float2 in_B_m_1 [[attribute(15)]]; }; kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) { device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; if (gl_InvocationID < spvIndirectParams[0]) gl_in[gl_InvocationID] = in; threadgroup_barrier(mem_flags::mem_threadgroup); if (gl_InvocationID >= 4) return; gl_out[gl_InvocationID].gl_Position = float4(1.0); gl_out[gl_InvocationID].a[0] = gl_in[gl_InvocationID].in_a_0; gl_out[gl_InvocationID].a[1] = gl_in[gl_InvocationID].in_a_1; gl_out[gl_InvocationID].b = gl_in[gl_InvocationID].in_b; float2x2 _178 = float2x2(gl_in[gl_InvocationID].in_m_0, gl_in[gl_InvocationID].in_m_1); gl_out[gl_InvocationID].m = _178; gl_out[gl_InvocationID].meep.a = gl_in[gl_InvocationID].in_meep_a; gl_out[gl_InvocationID].meep.b = gl_in[gl_InvocationID].in_meep_b; gl_out[gl_InvocationID].meeps[0].a = 1.0; gl_out[gl_InvocationID].meeps[0].b = 2.0; gl_out[gl_InvocationID].meeps[1].a = 3.0; gl_out[gl_InvocationID].meeps[1].b = 4.0; gl_out[gl_InvocationID].B_a[0] = gl_in[gl_InvocationID].in_B_a_0; gl_out[gl_InvocationID].B_a[1] = gl_in[gl_InvocationID].in_B_a_1; gl_out[gl_InvocationID].B_b = gl_in[gl_InvocationID].in_B_b; float2x2 _216 = float2x2(gl_in[gl_InvocationID].in_B_m_0, gl_in[gl_InvocationID].in_B_m_1); gl_out[gl_InvocationID].B_m = _216; gl_out[gl_InvocationID].B_meep.a = 10.0; gl_out[gl_InvocationID].B_meep.b = 20.0; gl_out[gl_InvocationID].B_meeps[0].a = 5.0; gl_out[gl_InvocationID].B_meeps[0].b = 6.0; gl_out[gl_InvocationID].B_meeps[1].a = 7.0; gl_out[gl_InvocationID].B_meeps[1].b = 8.0; }