#include #include using namespace metal; struct main0_out { float4 gl_Position [[position]]; }; struct main0_in { float4 vInput1 [[attribute(1)]]; }; vertex main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.gl_Position = float4(10.0) + in.vInput1; return out; }