#version 450 uniform sampler2D SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler; uniform sampler2D SPIRV_Cross_CombinedSampledImageSampler; layout(location = 0) out vec4 _entryPointOutput; void main() { ivec2 _160 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy; _entryPointOutput = ((texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _160, 0) + texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _160, 0)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy); }