#version 450 #extension GL_GOOGLE_cpp_style_line_directive : require layout(location = 0) out float FragColor; layout(location = 0) in float vColor; #line 8 "test.frag" void main() { #line 8 "test.frag" FragColor = 1.0; #line 9 "test.frag" FragColor = 2.0; #line 10 "test.frag" if (vColor < 0.0) { #line 12 "test.frag" FragColor = 3.0; } else { #line 16 "test.frag" FragColor = 4.0; } #line 19 "test.frag" for (int _131 = 0; float(_131) < (40.0 + vColor); ) { #line 21 "test.frag" FragColor += 0.20000000298023223876953125; #line 22 "test.frag" FragColor += 0.300000011920928955078125; #line 19 "test.frag" _131 += (int(vColor) + 5); continue; } #line 25 "test.frag" switch (int(vColor)) { case 0: { #line 28 "test.frag" FragColor += 0.20000000298023223876953125; #line 29 "test.frag" break; } case 1: { #line 32 "test.frag" FragColor += 0.4000000059604644775390625; #line 33 "test.frag" break; } default: { #line 36 "test.frag" FragColor += 0.800000011920928955078125; #line 37 "test.frag" break; } } for (;;) { #line 42 "test.frag" FragColor += (10.0 + vColor); #line 43 "test.frag" if (FragColor < 100.0) { } else { break; } } #line 48 "test.frag" }