#version 450 #ifndef SPIRV_CROSS_CONSTANT_ID_201 #define SPIRV_CROSS_CONSTANT_ID_201 -10 #endif const int _13 = SPIRV_CROSS_CONSTANT_ID_201; const int _15 = (_13 + 2); #ifndef SPIRV_CROSS_CONSTANT_ID_202 #define SPIRV_CROSS_CONSTANT_ID_202 100u #endif const uint _24 = SPIRV_CROSS_CONSTANT_ID_202; const uint _26 = (_24 % 5u); const int _61 = _13 - (-3) * (_13 / (-3)); const ivec4 _36 = ivec4(20, 30, _15, _61); const ivec2 _41 = ivec2(_36.y, _36.x); const int _62 = _36.y; layout(location = 0) flat out int _58; void main() { vec4 _65 = vec4(0.0); _65.y = float(_15); _65.z = float(_26); vec4 _39 = _65 + vec4(_36); vec2 _46 = _39.xy + vec2(_41); gl_Position = vec4(_46.x, _46.y, _39.z, _39.w); _58 = _62; }