static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); RWByteAddressBuffer _14 : register(u0); void comp_main() { bool3 c = bool3(asfloat(_14.Load3(16)).x < 1.0f.xxx.x, asfloat(_14.Load3(16)).y < 1.0f.xxx.y, asfloat(_14.Load3(16)).z < 1.0f.xxx.z); _14.Store3(0, asuint(float3(c.x ? float3(0.0f, 0.0f, 1.0f).x : float3(1.0f, 0.0f, 0.0f).x, c.y ? float3(0.0f, 0.0f, 1.0f).y : float3(1.0f, 0.0f, 0.0f).y, c.z ? float3(0.0f, 0.0f, 1.0f).z : float3(1.0f, 0.0f, 0.0f).z))); } [numthreads(1, 1, 1)] void main() { comp_main(); }