static const float _16[16] = { 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f }; static const float4 _60[4] = { 0.0f.xxxx, 1.0f.xxxx, 8.0f.xxxx, 5.0f.xxxx }; static const float4 _104[4] = { 20.0f.xxxx, 30.0f.xxxx, 50.0f.xxxx, 60.0f.xxxx }; static float FragColor; static int index; struct SPIRV_Cross_Input { nointerpolation int index : TEXCOORD0; }; struct SPIRV_Cross_Output { float FragColor : SV_Target0; }; void frag_main() { float4 foobar[4] = _60; float4 baz[4] = _60; FragColor = _16[index]; if (index < 10) { FragColor += _16[index ^ 1]; } else { FragColor += _16[index & 1]; } if (index > 30) { FragColor += _60[index & 3].y; } else { FragColor += _60[index & 1].x; } if (index > 30) { foobar[1].z = 20.0f; } FragColor += foobar[index & 3].z; baz = _104; FragColor += baz[index & 3].z; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { index = stage_input.index; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }