#ifndef SPIRV_CROSS_CONSTANT_ID_201 #define SPIRV_CROSS_CONSTANT_ID_201 -10 #endif static const int _13 = SPIRV_CROSS_CONSTANT_ID_201; static const int _15 = (_13 + 2); #ifndef SPIRV_CROSS_CONSTANT_ID_202 #define SPIRV_CROSS_CONSTANT_ID_202 100u #endif static const uint _24 = SPIRV_CROSS_CONSTANT_ID_202; static const uint _26 = (_24 % 5u); static const int4 _36 = int4(20, 30, _15, _15); static const int2 _41 = int2(_36.y, _36.x); static const int _60 = _36.y; #ifndef SPIRV_CROSS_CONSTANT_ID_200 #define SPIRV_CROSS_CONSTANT_ID_200 3.141590118408203125f #endif static const float _57 = SPIRV_CROSS_CONSTANT_ID_200; static float4 gl_Position; static int _58; struct SPIRV_Cross_Output { nointerpolation int _58 : TEXCOORD0; float4 gl_Position : SV_Position; }; void vert_main() { float4 pos = 0.0f.xxxx; pos.y += float(_15); pos.z += float(_26); pos += float4(_36); float2 _46 = pos.xy + float2(_41); pos = float4(_46.x, _46.y, pos.z, pos.w); gl_Position = pos; _58 = _60; } SPIRV_Cross_Output main() { vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output._58 = _58; return stage_output; }