uniform int4 UBO1[2]; uniform uint4 UBO2[2]; uniform float4 UBO0[2]; static float4 FragColor; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { FragColor = ((((float4(UBO1[0]) + float4(UBO1[1])) + float4(UBO2[0])) + float4(UBO2[1])) + UBO0[0]) + UBO0[1]; } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }