#include #include using namespace metal; struct SSBO { half2 a; float b; float c; half2 d; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(device SSBO& _6 [[buffer(0)]]) { _6.b = as_type(_6.a); _6.d = as_type(_6.c); }