#include #include using namespace metal; struct SSBO { float4 values[1]; }; constant uint _12_tmp [[function_constant(1)]]; constant uint _12 = is_function_constant_defined(_12_tmp) ? _12_tmp : 11u; constant uint _13_tmp [[function_constant(2)]]; constant uint _13 = is_function_constant_defined(_13_tmp) ? _13_tmp : 12u; constant uint _6_tmp [[function_constant(3)]]; constant uint _6 = is_function_constant_defined(_6_tmp) ? _6_tmp : 13u; constant uint _7_tmp [[function_constant(4)]]; constant uint _7 = is_function_constant_defined(_7_tmp) ? _7_tmp : 14u; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(3u, _12, _13); kernel void main0(device SSBO& _10 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { _10.values[gl_GlobalInvocationID.x] += float4(2.0); }