#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; constant float4 _33 = {}; constant spvUnsafeArray _35 = spvUnsafeArray({ float4(0.0), float4(0.0) }); struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float4 vInput [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; float4 _37 = in.vInput; float4 _38 = _37; _38.x = 1.0; _38.y = 2.0; _38.z = 3.0; _38.w = 4.0; out.FragColor = _38; float4 _8 = _37; _8.x = 1.0; _8.y = 2.0; _8.z = 3.0; _8.w = 4.0; out.FragColor = _8; float4 _42 = _37; _42.x = 1.0; _42.y = 2.0; _42.z = 3.0; _42.w = 4.0; out.FragColor = _42; float4 _44 = _37; _44.x = 1.0; float4 _45 = _44; _45.y = 2.0; float4 _46 = _45; _46.z = 3.0; float4 _47 = _46; _47.w = 4.0; out.FragColor = _47 + _44; out.FragColor = _47 + _45; float4 _49; _49.x = 1.0; _49.y = 2.0; _49.z = 3.0; _49.w = 4.0; out.FragColor = _49; float4 _53 = float4(0.0); _53.x = 1.0; out.FragColor = _53; spvUnsafeArray _54 = _35; _54[1].z = 1.0; _54[0].w = 2.0; out.FragColor = _54[0]; out.FragColor = _54[1]; float4x4 _58 = float4x4(float4(0.0), float4(0.0), float4(0.0), float4(0.0)); _58[1].z = 1.0; _58[2].w = 2.0; out.FragColor = _58[0]; out.FragColor = _58[1]; out.FragColor = _58[2]; out.FragColor = _58[3]; float4 PHI; PHI = _46; float4 _65 = PHI; _65.w = 4.0; out.FragColor = _65; return out; }