#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct Foo { float a; float b; }; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float ALIAS_0_a [[user(locn1)]]; float ALIAS_0_b [[user(locn2)]]; float ALIAS_1_a [[user(locn3)]]; float ALIAS_1_b [[user(locn4)]]; float ALIAS_2_a [[user(locn5)]]; float ALIAS_2_b [[user(locn6)]]; float ALIAS_3_a [[user(locn7)]]; float ALIAS_3_b [[user(locn8)]]; float ALIAS_1_0_a [[user(locn10)]]; float ALIAS_1_0_b [[user(locn11)]]; float ALIAS_1_1_a [[user(locn12)]]; float ALIAS_1_1_b [[user(locn13)]]; float ALIAS_1_2_a [[user(locn14)]]; float ALIAS_1_2_b [[user(locn15)]]; float ALIAS_1_3_a [[user(locn16)]]; float ALIAS_1_3_b [[user(locn17)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; spvUnsafeArray ALIAS = {}; spvUnsafeArray ALIAS_1 = {}; ALIAS[0].a = in.ALIAS_0_a; ALIAS[0].b = in.ALIAS_0_b; ALIAS[1].a = in.ALIAS_1_a; ALIAS[1].b = in.ALIAS_1_b; ALIAS[2].a = in.ALIAS_2_a; ALIAS[2].b = in.ALIAS_2_b; ALIAS[3].a = in.ALIAS_3_a; ALIAS[3].b = in.ALIAS_3_b; ALIAS_1[0].a = in.ALIAS_1_0_a; ALIAS_1[0].b = in.ALIAS_1_0_b; ALIAS_1[1].a = in.ALIAS_1_1_a; ALIAS_1[1].b = in.ALIAS_1_1_b; ALIAS_1[2].a = in.ALIAS_1_2_a; ALIAS_1[2].b = in.ALIAS_1_2_b; ALIAS_1[3].a = in.ALIAS_1_3_a; ALIAS_1[3].b = in.ALIAS_1_3_b; out.FragColor.x = ALIAS[0].a; out.FragColor.y = ALIAS[1].b; out.FragColor.z = ALIAS[2].a; out.FragColor.w = ALIAS_1[3].b; return out; }