#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct C { float4 v; }; struct P { float4 v; }; struct main0_out { float4 c_v; float4 gl_Position; float gl_PointSize; }; struct main0_patchOut { }; kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) { spvUnsafeArray _21 = spvUnsafeArray({ C{ float4(0.0) }, C{ float4(0.0) }, C{ float4(0.0) }, C{ float4(0.0) } }); threadgroup P p; device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; gl_out[gl_InvocationID].c_v = _21[gl_InvocationID].v; device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; p = P{ float4(0.0) }; gl_out[gl_InvocationID].c_v = float4(1.0); p.v = float4(2.0); gl_out[gl_InvocationID].gl_Position = float4(3.0); gl_out[gl_InvocationID].gl_PointSize = 4.0; }