#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; constant spvUnsafeArray _49 = spvUnsafeArray({ 0.0, 0.0, 0.0 }); constant spvUnsafeArray, 4> _33 = spvUnsafeArray, 4>({ spvUnsafeArray({ 0.0, 0.0, 0.0 }), spvUnsafeArray({ 0.0, 0.0, 0.0 }), spvUnsafeArray({ 0.0, 0.0, 0.0 }), spvUnsafeArray({ 0.0, 0.0, 0.0 }) }); struct main0_out { spvUnsafeArray foo; float4 gl_Position; }; kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) { device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; gl_out[gl_InvocationID].foo = _33[gl_InvocationID]; gl_out[gl_InvocationID].gl_Position = float4(1.0); gl_out[gl_InvocationID].foo[0] = float(gl_InvocationID); gl_out[gl_InvocationID].foo[1] = float(gl_InvocationID) + 1.0; gl_out[gl_InvocationID].foo[2] = float(gl_InvocationID) + 2.0; }