#include #include using namespace metal; struct SSBO2 { float4 out_data[1]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(device SSBO2& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { uint ident = gl_GlobalInvocationID.x; if (ident == 2u) { _27.out_data[ident] = float4(20.0); } else { if (ident == 4u) { _27.out_data[ident] = float4(10.0); return; } } int i = 0; while (i < 20) { if (i == 10) { break; } return; } _27.out_data[ident] = float4(10.0); }