#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; // Returns 2D texture coords corresponding to 1D texel buffer coords static inline __attribute__((always_inline)) uint2 spvTexelBufferCoord(uint tc) { return uint2(tc % 4096, tc / 4096); } struct cb { float value; }; kernel void main0(constant cb& _8 [[buffer(0)]], texture2d _buffer [[texture(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]]) { _buffer.write(float4(_8.value), spvTexelBufferCoord(((32u * gl_WorkGroupID.x) + gl_LocalInvocationIndex))); }