#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; constant spvUnsafeArray _16 = spvUnsafeArray({ 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0 }); constant spvUnsafeArray _60 = spvUnsafeArray({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) }); constant spvUnsafeArray _104 = spvUnsafeArray({ float4(20.0), float4(30.0), float4(50.0), float4(60.0) }); struct main0_out { float FragColor [[color(0)]]; }; struct main0_in { int index [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { spvUnsafeArray foobar = spvUnsafeArray({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) }); spvUnsafeArray baz = spvUnsafeArray({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) }); main0_out out = {}; out.FragColor = _16[in.index]; if (in.index < 10) { out.FragColor += _16[in.index ^ 1]; } else { out.FragColor += _16[in.index & 1]; } if (in.index > 30) { out.FragColor += _60[in.index & 3].y; } else { out.FragColor += _60[in.index & 1].x; } if (in.index > 30) { foobar[1].z = 20.0; } out.FragColor += foobar[in.index & 3].z; baz = _104; out.FragColor += baz[in.index & 3].z; return out; }