#include #include using namespace metal; constant float4 _48 = {}; constant float4 _31 = {}; struct main0_out { float4 _entryPointOutput [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; float4 _37; do { float2 _35 = float2(0.0); if (_35.x != 0.0) { _37 = float4(1.0, 0.0, 0.0, 1.0); break; } else { _37 = float4(1.0, 1.0, 0.0, 1.0); break; } _37 = _48; break; } while (false); out._entryPointOutput = _37; return out; }