#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; template struct SpvHalfTypeSelector; template <> struct SpvHalfTypeSelector { public: using H = half; }; template struct SpvHalfTypeSelector> { using H = vec; }; template::H> [[clang::optnone]] F spvQuantizeToF16(F fval) { H hval = H(fval); hval = select(copysign(H(0), hval), hval, isnormal(hval) || isinf(hval) || isnan(hval)); return F(hval); } constant int _13_tmp [[function_constant(201)]]; constant int _13 = is_function_constant_defined(_13_tmp) ? _13_tmp : -10; constant int _15 = (_13 + 2); constant uint _24_tmp [[function_constant(202)]]; constant uint _24 = is_function_constant_defined(_24_tmp) ? _24_tmp : 100u; constant uint _26 = (_24 % 5u); constant int _61 = _13 - (-3) * (_13 / (-3)); constant int4 _36 = int4(20, 30, _15, _61); constant int2 _41 = int2(_36.y, _36.x); constant int _62 = _36.y; constant float _57_tmp [[function_constant(200)]]; constant float _57 = is_function_constant_defined(_57_tmp) ? _57_tmp : 3.141590118408203125; constant float _63 = spvQuantizeToF16(_57); struct main0_out { int m_58 [[user(locn0)]]; float4 gl_Position [[position]]; }; vertex main0_out main0() { main0_out out = {}; float4 pos = float4(0.0); pos.y += float(_15); pos.z += float(_26); pos += float4(_36); float2 _46 = pos.xy + float2(_41); pos = float4(_46.x, _46.y, pos.z, pos.w); out.gl_Position = pos; out.m_58 = _62; return out; }