#include #include using namespace metal; struct buff_t { int m0[1024]; }; struct main0_out { float4 frag_clr [[color(0)]]; }; fragment main0_out main0(device buff_t& buff [[buffer(0)]], float4 gl_FragCoord [[position]]) { main0_out out = {}; int2 frag_coord = int2(int4(gl_FragCoord).xy); int buff_idx = (frag_coord.y * 32) + frag_coord.x; out.frag_clr = float4(0.0, 0.0, 1.0, 1.0); buff.m0[buff_idx] = 1; discard_fragment(); return out; }