#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct Meep { float a; float b; }; struct Block { spvUnsafeArray a; float b; float2x2 m; Meep meep; spvUnsafeArray meeps; }; struct Block_1 { spvUnsafeArray a; float b; float2x2 m; Meep meep; spvUnsafeArray meeps; }; struct main0_out { spvUnsafeArray a; float b; float2x2 m; Meep meep; spvUnsafeArray meeps; spvUnsafeArray B_a; float B_b; float2x2 B_m; Meep B_meep; spvUnsafeArray B_meeps; float4 gl_Position; }; struct main0_in { spvUnsafeArray in_a; float in_b; float2x2 in_m; Meep in_meep; spvUnsafeArray in_meeps; spvUnsafeArray in_B_a; float in_B_b; float2x2 in_B_m; Meep in_B_meep; spvUnsafeArray in_B_meeps; }; static inline __attribute__((always_inline)) void write_in_func(device main0_out* thread & gl_out, thread uint& gl_InvocationID, device main0_in* thread & gl_in) { gl_out[gl_InvocationID].gl_Position = float4(1.0); gl_out[gl_InvocationID].a[0] = gl_in[gl_InvocationID].in_a[0]; gl_out[gl_InvocationID].a[1] = gl_in[gl_InvocationID].in_a[1]; gl_out[gl_InvocationID].b = gl_in[gl_InvocationID].in_b; gl_out[gl_InvocationID].m = gl_in[gl_InvocationID].in_m; gl_out[gl_InvocationID].meep.a = gl_in[gl_InvocationID].in_meep.a; gl_out[gl_InvocationID].meep.b = gl_in[gl_InvocationID].in_meep.b; gl_out[gl_InvocationID].meeps[0].a = gl_in[gl_InvocationID].in_meeps[0].a; gl_out[gl_InvocationID].meeps[0].b = gl_in[gl_InvocationID].in_meeps[0].b; gl_out[gl_InvocationID].meeps[1].a = gl_in[gl_InvocationID].in_meeps[1].a; gl_out[gl_InvocationID].meeps[1].b = gl_in[gl_InvocationID].in_meeps[1].b; gl_out[gl_InvocationID].B_a[0] = gl_in[gl_InvocationID].in_B_a[0]; gl_out[gl_InvocationID].B_a[1] = gl_in[gl_InvocationID].in_B_a[1]; gl_out[gl_InvocationID].B_b = gl_in[gl_InvocationID].in_B_b; gl_out[gl_InvocationID].B_m = gl_in[gl_InvocationID].in_B_m; gl_out[gl_InvocationID].B_meep.a = gl_in[gl_InvocationID].in_B_meep.a; gl_out[gl_InvocationID].B_meep.b = gl_in[gl_InvocationID].in_B_meep.b; gl_out[gl_InvocationID].B_meeps[0].a = gl_in[gl_InvocationID].in_B_meeps[0].a; gl_out[gl_InvocationID].B_meeps[0].b = gl_in[gl_InvocationID].in_B_meeps[0].b; gl_out[gl_InvocationID].B_meeps[1].a = gl_in[gl_InvocationID].in_B_meeps[1].a; gl_out[gl_InvocationID].B_meeps[1].b = gl_in[gl_InvocationID].in_B_meeps[1].b; } kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], device main0_in* spvIn [[buffer(22)]]) { device main0_out* gl_out = &spvOut[gl_GlobalInvocationID.x - gl_GlobalInvocationID.x % 4]; device main0_in* gl_in = &spvIn[min(gl_GlobalInvocationID.x / 4, spvIndirectParams[1] - 1) * spvIndirectParams[0]]; uint gl_InvocationID = gl_GlobalInvocationID.x % 4; uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 4, spvIndirectParams[1] - 1); write_in_func(gl_out, gl_InvocationID, gl_in); }