#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct Meep { float a; float b; }; struct Block { spvUnsafeArray a; float b; float2x2 m; Meep meep; spvUnsafeArray meeps; }; struct main0_out { float4 gl_Position; }; struct main0_patchOut { spvUnsafeArray a; float b; float2x2 m; Meep meep; spvUnsafeArray meeps; spvUnsafeArray B_a; float B_b; float2x2 B_m; Meep B_meep; spvUnsafeArray B_meeps; }; static inline __attribute__((always_inline)) void write_in_func(device main0_out* thread & gl_out, thread uint& gl_InvocationID, device spvUnsafeArray& a, device float& b, device float2x2& m, device Meep& meep, device spvUnsafeArray& meeps, device main0_patchOut& patchOut) { gl_out[gl_InvocationID].gl_Position = float4(1.0); a[0] = 1.0; a[1] = 2.0; b = 3.0; m = float2x2(float2(2.0, 0.0), float2(0.0, 2.0)); meep.a = 4.0; meep.b = 5.0; meeps[0].a = 6.0; meeps[0].b = 7.0; meeps[1].a = 8.0; meeps[1].b = 9.0; patchOut.B_a[0] = 1.0; patchOut.B_a[1] = 2.0; patchOut.B_b = 3.0; patchOut.B_m = float2x2(float2(4.0, 0.0), float2(0.0, 4.0)); patchOut.B_meep.a = 4.0; patchOut.B_meep.b = 5.0; patchOut.B_meeps[0].a = 6.0; patchOut.B_meeps[0].b = 7.0; patchOut.B_meeps[1].a = 8.0; patchOut.B_meeps[1].b = 9.0; } kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) { device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; write_in_func(gl_out, gl_InvocationID, patchOut.a, patchOut.b, patchOut.m, patchOut.meep, patchOut.meeps, patchOut); }