#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct Block { float4 a; float4 b; }; struct PatchBlock { float4 a; float4 b; }; struct Foo { float4 a; float4 b; }; struct main0_out { float4 gl_Position [[position]]; }; struct main0_in { float4 vColor; float4 blocks_a; float4 blocks_b; Foo vFoos; }; struct main0_patchIn { float4 vColors; float4 patch_block_a; float4 patch_block_b; Foo vFoo; }; static inline __attribute__((always_inline)) void set_from_function(thread float4& gl_Position, const device main0_in* thread & gl_in, thread PatchBlock& patch_block, const device float4& vColors, const device Foo& vFoo) { gl_Position = gl_in[0].blocks_a; gl_Position += gl_in[0].blocks_b; gl_Position += gl_in[1].blocks_a; gl_Position += gl_in[1].blocks_b; gl_Position += patch_block.a; gl_Position += patch_block.b; gl_Position += gl_in[0].vColor; gl_Position += gl_in[1].vColor; gl_Position += vColors; Foo foo = vFoo; gl_Position += foo.a; gl_Position += foo.b; foo = gl_in[0].vFoos; gl_Position += foo.a; gl_Position += foo.b; foo = gl_in[1].vFoos; gl_Position += foo.a; gl_Position += foo.b; } [[ patch(quad, 0) ]] vertex main0_out main0(uint gl_PrimitiveID [[patch_id]], const device main0_patchIn* spvPatchIn [[buffer(20)]], const device main0_in* spvIn [[buffer(22)]]) { main0_out out = {}; PatchBlock patch_block = {}; const device main0_in* gl_in = &spvIn[gl_PrimitiveID * 0]; const device main0_patchIn& patchIn = spvPatchIn[gl_PrimitiveID]; patch_block.a = patchIn.patch_block_a; patch_block.b = patchIn.patch_block_b; set_from_function(out.gl_Position, gl_in, patch_block, patchIn.vColors, patchIn.vFoo); return out; }