#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct Block { float4 a; float4 b; }; struct PatchBlock { float4 a; float4 b; }; struct Foo { float4 a; float4 b; }; struct main0_out { float4 gl_Position [[position]]; }; struct main0_in { float4 vColor [[attribute(0)]]; float4 blocks_a [[attribute(4)]]; float4 blocks_b [[attribute(5)]]; float4 vFoos_a [[attribute(14)]]; float4 vFoos_b [[attribute(15)]]; }; struct main0_patchIn { float4 vColors [[attribute(1)]]; float4 patch_block_a [[attribute(6)]]; float4 patch_block_b [[attribute(7)]]; float4 vFoo_a [[attribute(8)]]; float4 vFoo_b [[attribute(9)]]; patch_control_point gl_in; }; static inline __attribute__((always_inline)) void set_from_function(thread float4& gl_Position, thread patch_control_point& gl_in, thread PatchBlock& patch_block, thread float4& vColors, thread Foo& vFoo) { gl_Position = gl_in[0].blocks_a; gl_Position += gl_in[0].blocks_b; gl_Position += gl_in[1].blocks_a; gl_Position += gl_in[1].blocks_b; gl_Position += patch_block.a; gl_Position += patch_block.b; gl_Position += gl_in[0].vColor; gl_Position += gl_in[1].vColor; gl_Position += vColors; Foo foo = vFoo; gl_Position += foo.a; gl_Position += foo.b; Foo _106 = Foo{ gl_in[0].vFoos_a, gl_in[0].vFoos_b }; foo = _106; gl_Position += foo.a; gl_Position += foo.b; Foo _120 = Foo{ gl_in[1].vFoos_a, gl_in[1].vFoos_b }; foo = _120; gl_Position += foo.a; gl_Position += foo.b; } [[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]]) { main0_out out = {}; PatchBlock patch_block = {}; Foo vFoo = {}; patch_block.a = patchIn.patch_block_a; patch_block.b = patchIn.patch_block_b; vFoo.a = patchIn.vFoo_a; vFoo.b = patchIn.vFoo_b; set_from_function(out.gl_Position, patchIn.gl_in, patch_block, patchIn.vColors, vFoo); return out; }