#version 450 #if defined(GL_ARB_gpu_shader_int64) #extension GL_ARB_gpu_shader_int64 : require #else #error No extension available for 64-bit integers. #endif #extension GL_EXT_buffer_reference : require layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(buffer_reference, buffer_reference_align = 4) buffer uint0_Pointer { uint value[]; }; layout(push_constant, std430) uniform _8_15 { uint64_t _m0; } _15; void main() { uint0_Pointer _7 = uint0_Pointer(_15._m0); _7.value[10] = 20u; }