#version 430 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer _4_5 { uint _m0[16]; } _5; layout(binding = 1, std430) buffer _4_6 { uint _m0[16]; } _6; layout(binding = 2, std430) buffer _4_7 { uint _m0[16]; } _7; vec4 _88(vec4 _89) { for (int _93 = 0; _93 < 16; _93++) { uint _160 = _6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + _5._m0[_93])))))))))))))))))))))))))))))))))))))))))))))))))))))))))))); uint _222 = _6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + _160))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))); _7._m0[_93] = _6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + (_6._m0[_93] + _222)))))))))))))); } return _89; } void main() { vec4 _87 = _88(vec4(uvec4(gl_GlobalInvocationID, 0u))); }