#version 450 layout(local_size_x = 3, local_size_y_id = 1, local_size_z_id = 2) in; layout(constant_id = 3) const uint _6 = 13u; layout(constant_id = 4) const uint _7 = 14u; layout(set = 0, binding = 0, std430) buffer SSBO { vec4 values[]; } _10; void main() { _10.values[gl_GlobalInvocationID.x] += vec4(2.0); }