#version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 4, std430) buffer _1_31 { uint _m0[1]; } _31; layout(binding = 1, std430) buffer _1_28 { uint _m0[1]; } _28; layout(binding = 2, std430) buffer _1_29 { uint _m0[1]; } _29; layout(binding = 3, std430) buffer _1_30 { uint _m0[1]; } _30; layout(binding = 0, std430) buffer _4_27 { uint _m0[2]; } _27; layout(binding = 5, std430) buffer _6_32 { uint _m0[11]; } _32; void main() { uint _55 = 0u; uint _56 = 0u; uint _57 = 0u; uint _58 = 0u; uint _59 = 0u; _32._m0[0u] = 8u; uint _62 = 0u + 1u; uint _54 = _62; for (;;) { _32._m0[_54] = 9u; _54++; uint _66 = _55; _55 = _66 + 1u; if (_27._m0[_66] == 1u) { _32._m0[_54] = 12u; _54++; return; } else { _32._m0[_54] = 13u; _54++; uint _77 = _56; _56 = _77 + 1u; if (_28._m0[_77] == 1u) { _32._m0[_54] = 11u; _54++; _32._m0[_54] = 14u; _54++; _57++; do { _32._m0[_54] = 16u; _54++; break; } while(false); _32._m0[_54] = 15u; _54++; uint _98 = _58; _58 = _98 + 1u; if (_30._m0[_98] == 1u) { } else { _32._m0[_54] = 19u; _54++; } _32._m0[_54] = 17u; _54++; uint _109 = _59; _59 = _109 + 1u; if (_31._m0[_109] == 1u) { continue; } else { break; } } else { break; } } } }