#version 450 #ifndef SPIRV_CROSS_CONSTANT_ID_0 #define SPIRV_CROSS_CONSTANT_ID_0 1u #endif #ifndef SPIRV_CROSS_CONSTANT_ID_2 #define SPIRV_CROSS_CONSTANT_ID_2 3u #endif layout(local_size_x = SPIRV_CROSS_CONSTANT_ID_0, local_size_y = 2, local_size_z = SPIRV_CROSS_CONSTANT_ID_2) in; layout(binding = 0, std430) buffer _3_20 { float _m0[]; } _20; layout(binding = 1, std430) buffer _3_21 { float _m0[]; } _21; uvec3 _19 = gl_WorkGroupSize; void main() { _20._m0[gl_WorkGroupID.x] = _21._m0[gl_WorkGroupID.x] + _20._m0[gl_WorkGroupID.x]; }