#version 450 layout(binding = 0, std430) readonly buffer SSBO { float values0[]; } _7; layout(binding = 1, std430) readonly buffer SSBO1 { float values1[]; } _9; layout(location = 0) out vec2 FragColor; void main() { vec2 _61; _61 = vec2(0.0); vec2 _37; for (int _60 = 0; _60 < 16; _61 += _37, _60++) { vec2 _35 = _61 * _61; _35.x = _7.values0[_60]; _37 = _35; _37.y = _9.values1[_60]; } FragColor = _61; }