#version 310 es precision mediump float; precision highp int; vec4 _33; layout(location = 0) in vec4 vInput; layout(location = 0) out vec4 FragColor; void main() { vec4 _37 = vInput; highp vec4 _38 = _37; _38.x = 1.0; _38.y = 2.0; _38.z = 3.0; _38.w = 4.0; FragColor = _38; vec4 _8 = _37; _8.x = 1.0; _8.y = 2.0; _8.z = 3.0; _8.w = 4.0; FragColor = _8; highp vec4 _42 = _37; _42.x = 1.0; vec4 _12 = _42; _12.y = 2.0; highp vec4 _43 = _12; _43.z = 3.0; vec4 _13 = _43; _13.w = 4.0; FragColor = _13; highp vec4 _44 = _37; _44.x = 1.0; highp vec4 _45 = _44; _45.y = 2.0; vec4 mp_copy_45 = _45; highp vec4 _46 = _45; _46.z = 3.0; highp vec4 _47 = _46; _47.w = 4.0; vec4 mp_copy_47 = _47; FragColor = _47 + _44; FragColor = mp_copy_47 + mp_copy_45; highp vec4 _49; _49.x = 1.0; _49.y = 2.0; _49.z = 3.0; _49.w = 4.0; FragColor = _49; highp vec4 _53 = vec4(0.0); _53.x = 1.0; FragColor = _53; highp vec4 _54[2] = vec4[](vec4(0.0), vec4(0.0)); _54[1].z = 1.0; _54[0].w = 2.0; FragColor = _54[0]; FragColor = _54[1]; highp mat4 _58 = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); _58[1].z = 1.0; _58[2].w = 2.0; FragColor = _58[0]; FragColor = _58[1]; FragColor = _58[2]; FragColor = _58[3]; highp vec4 PHI; PHI = _46; highp vec4 _65 = PHI; _65.w = 4.0; FragColor = _65; }