#version 450 #extension GL_EXT_demote_to_helper_invocation : require layout(location = 0) flat in int vA; layout(location = 0) out vec4 FragColor; vec4 foobar(int a) { if (a < 0) { demote; } return vec4(10.0); } void main() { int param = vA; vec4 _30 = foobar(param); FragColor = vec4(10.0); }