#version 310 es precision mediump float; precision highp int; layout(location = 0) out highp vec4 _GLF_color; void main() { for (;;) { bool _41; for (;;) { if (gl_FragCoord.x != gl_FragCoord.x) { _41 = true; break; } if (false) { continue; } else { _41 = false; break; } } if (_41) { break; } _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); break; } }