#version 310 es precision mediump float; precision highp int; vec2 _52; layout(location = 0) out highp vec4 _GLF_color; void main() { highp vec2 _53; do { if (gl_FragCoord.x != gl_FragCoord.x) { _53 = _52; break; } highp vec2 _51; _51.y = _52.y; _53 = _51; break; } while(false); _GLF_color = vec4(_53, 1.0, 1.0); }