#version 450 layout(vertices = 4) out; const float _7_init[2] = float[](0.0, 0.0); const float _8_init[4] = float[](0.0, 0.0, 0.0, 0.0); void main() { if (gl_InvocationID == 0) { gl_TessLevelInner = _7_init; } if (gl_InvocationID == 0) { gl_TessLevelOuter = _8_init; } gl_out[gl_InvocationID].gl_Position = vec4(1.0); gl_TessLevelInner[0] = 1.0; gl_TessLevelInner[1] = 2.0; gl_TessLevelOuter[0] = 3.0; gl_TessLevelOuter[1] = 4.0; gl_TessLevelOuter[2] = 5.0; gl_TessLevelOuter[3] = 6.0; }