#version 450 #extension GL_KHR_shader_subgroup_arithmetic : require layout(local_size_x = 128, local_size_y = 1, local_size_z = 1) in; layout(set = 0, binding = 1, std430) buffer DATA_OUT { float data_out_float; vec2 data_out_vec2; vec3 data_out_vec3; vec4 data_out_vec4; double data_out_double; dvec2 data_out_dvec2; dvec3 data_out_dvec3; dvec4 data_out_dvec4; } _16; layout(set = 0, binding = 0, std430) buffer DATA_IN { float data_in_float[128]; vec2 data_in_vec2[128]; vec3 data_in_vec3[128]; vec4 data_in_vec4[128]; double data_in_double[128]; dvec2 data_in_dvec2[128]; dvec3 data_in_dvec3[128]; dvec4 data_in_dvec4[128]; } _31; void main() { _16.data_out_float = subgroupMul(_31.data_in_float[gl_LocalInvocationID.x]); _16.data_out_vec2 = subgroupMul(_31.data_in_vec2[gl_LocalInvocationID.x]); _16.data_out_vec3 = subgroupMul(_31.data_in_vec3[gl_LocalInvocationID.x]); _16.data_out_vec4 = subgroupMul(_31.data_in_vec4[gl_LocalInvocationID.x]); _16.data_out_double = subgroupMul(_31.data_in_double[gl_LocalInvocationID.x]); _16.data_out_dvec2 = subgroupMul(_31.data_in_dvec2[gl_LocalInvocationID.x]); _16.data_out_dvec3 = subgroupMul(_31.data_in_dvec3[gl_LocalInvocationID.x]); _16.data_out_dvec4 = subgroupMul(_31.data_in_dvec4[gl_LocalInvocationID.x]); _16.data_out_float = subgroupExclusiveMul(_31.data_in_float[gl_LocalInvocationID.x]); _16.data_out_vec2 = subgroupExclusiveMul(_31.data_in_vec2[gl_LocalInvocationID.x]); _16.data_out_vec3 = subgroupExclusiveMul(_31.data_in_vec3[gl_LocalInvocationID.x]); _16.data_out_vec4 = subgroupExclusiveMul(_31.data_in_vec4[gl_LocalInvocationID.x]); _16.data_out_double = subgroupExclusiveMul(_31.data_in_double[gl_LocalInvocationID.x]); _16.data_out_dvec2 = subgroupExclusiveMul(_31.data_in_dvec2[gl_LocalInvocationID.x]); _16.data_out_dvec3 = subgroupExclusiveMul(_31.data_in_dvec3[gl_LocalInvocationID.x]); _16.data_out_dvec4 = subgroupExclusiveMul(_31.data_in_dvec4[gl_LocalInvocationID.x]); _16.data_out_float = subgroupInclusiveMul(_31.data_in_float[gl_LocalInvocationID.x]); _16.data_out_vec2 = subgroupInclusiveMul(_31.data_in_vec2[gl_LocalInvocationID.x]); _16.data_out_vec3 = subgroupInclusiveMul(_31.data_in_vec3[gl_LocalInvocationID.x]); _16.data_out_vec4 = subgroupInclusiveMul(_31.data_in_vec4[gl_LocalInvocationID.x]); _16.data_out_double = subgroupInclusiveMul(_31.data_in_double[gl_LocalInvocationID.x]); _16.data_out_dvec2 = subgroupInclusiveMul(_31.data_in_dvec2[gl_LocalInvocationID.x]); _16.data_out_dvec3 = subgroupInclusiveMul(_31.data_in_dvec3[gl_LocalInvocationID.x]); _16.data_out_dvec4 = subgroupInclusiveMul(_31.data_in_dvec4[gl_LocalInvocationID.x]); }